With many ideas flying around in my head, it was kinda tough to stop on what I wanted to do next. The possibilities are endless, but solo development is always the toughest balance. A project too ambitious might motivate me for a while, but ultimately I’ll end up disappointing myself by being unable to finish it. A too simple project on the other hand, will be easy to finish, but I feel like I’ve done my share of simple projects (and there are always game jams for those).
I wanted to make an RPG, my first idea was to make a party-and-class based RPG where you play robots exploring space stations, inspired by Etrian Odyssey and Shin Megami Tensei: Strange Journey. Then I had a few ideas of mechanics I could add in that game and the idea evolved, morphed into what I have now, which I’m calling Sweet Home On The Hill, an horror puzzle RPG! Inspired by the 1988 famicom game ‘Sweet Home’ (which was itself inspired by a novel) you will play an art appraiser hired to value several pieces in the titular ‘Home On The Hill’. Also inspired by The Witcher 3, Octopath Traveler and a few other RPGs I’ve played.
I am obviously still unable to make anything ‘pretty’ on an artistic sense, so I hope you’ll pardon me for the poor voxel art (I’m going with a voxel style for this one!) but I’ll try to make a complete, balanced, fun puzzle/RPG with this one. Wish me luck!
Here’s to a new project!