Still working on map interactions a bit today. Replaced all my ScriptableAssets by plain old GameObjects and things seem to be working a bit better. Now I’m questioning myself on the nature of separate MapInteraction components. The bike blocking the road is a combination of Blocker, Visual and TextWithChoice, but is a door also a combination of these things? I decided to make doors their own thing, but it clearly could’ve been a bunch of separate interactions. Maybe I’ll tweak that in the future, it’s no big deal. NOW I’m working on entering the mansion, for real!

  • Time spent on the project so far: 16 hours

  • Currently working on: Map system, text systems

Posted
AuthorJérémie Tessier