Still working on map interactions a bit today. Replaced all my ScriptableAssets by plain old GameObjects and things seem to be working a bit better. Now I’m questioning myself on the nature of separate MapInteraction components. The bike blocking the road is a combination of Blocker, Visual and TextWithChoice, but is a door also a combination of these things? I decided to make doors their own thing, but it clearly could’ve been a bunch of separate interactions. Maybe I’ll tweak that in the future, it’s no big deal. NOW I’m working on entering the mansion, for real!
Time spent on the project so far: 16 hours
Currently working on: Map system, text systems