I'm at an impasse of sorts right now. I worked on Boardungeon for the last two weeks and that was in unity 5.6 - in order to import the assets I wanted to use - and then I decided to upgrade Killer 2017 because why not. I hadn't commited my changes for a while, and upgrading was a crucial mistake; There is a bug in 5.6 that makes coroutines stop when you instantiate UI elements at runtime, which broke my battle system. I reverted to 5.4 and now all my progress is gone; About five to ten hours of work that I would have to re-do and I had a very very busy week so I couldn't hunker down and work on it. The thing that 'worked' with Killer 2017 was that it was a simple game where I made progress constantly. Now if I have to rework stuff - my scripts are all messed up because only half of my work was properly commited, it seems - my motivation will be way low.
I'm not sure yet what I'll do, but I'll keep this website updated with my decision!
- Time spent on the project so far: 144 hours
- Currently working on: Hiatus