Yesterday I worked a bit on procedural music generation. I didn't have much time to work on the game because of personal issues, and it's bumming me out a little. But this morning I had time to implement the "Bar" room and start adding floor spike tiles! Bars contain beer items that restore a little bit of your health and magic at the cost of making you drunk. Being drunk gives you a chance to randomly move on the wrong tile when you move.

  • Time spent on the project so far: 19 hours
  • Currently working on: Adding content
  • Screenshots: Bar Room
Posted
AuthorJérémie Tessier