Today I started working on Boardungeon, my entry for Procjam 2017. Procjam is a game jam about procedural generation. I'm making a rogue-like with board game elements where you roll dice to move around generated dungeons to try and escape before dying from fatigue, traps and other hazards. You won't have many options at first, but as you collect coins, you will have new tiles and room types to play with. This is the theory, at least. All randomness will be handled with dice rolls and I'm not sure what kind of algorithms I'll use yet to generate the board dungeons, but that's all I could work out in about two hours!
- Time spent on the project so far: 2 hours
- Currently working on: The base of the game
- Screenshot: Humble project starts