Today I've worked on my design doc some more; I've started laying down the list of every skill that should be created. I've also started working on the concepts of thin and thick blood in Killer 2017. I'm almost done implementing the barebone skeleton structure of the skills actually in-game right now, I only need to get the vision ring in-battle ability working and then I'll move on to awarding thin and thick blood and the followup to the first 'real' battle! I also have to give enemies a way to attack, since you could theoretically get hit in the first battle. 

  • Time spent on the project so far: 57 hours
  • Currently working on: Skills and combat
Posted
AuthorJérémie Tessier