Today was all about skills and combats again; I've worked a bit on the vision ring and I've started to implement the 'Heal' and 'Run' options. This is still a lot of work for not a lot of results, but I have to make this in order for the rest of the game to progress more smoothly.
I also have started to work on enemy passive skills. For instance, the generic Heaven Smiles have 'Melee Attack' this means that they move towards your character each turn in order to explode. By itself, this doesn't do much, but some characters might be able to hit them easier or harder when they get close to attack, the Counter-Attack skill from Killer7 might come in play as well.
- Time spent on the project so far: 56 hours
- Currently working on: Skills and combat