Spent a bunch of time working on the battle system this weekend, and then I worked on the next rooms you go to in the game, mainly the Celtic Apartments lobby. I had to fix the interaction selection system that began showing its cracks already, and I've re-hauled how character interactions with different things work, I want as little hard coded stuff as possible and now character one-liners are easier to manage.
I've also implemented thin and thick blood collection and I'm not sure about how it'll go in the end but right now you get thin blood from hitting enemies and you get thick blood from defeating them. You get more blood if you hit with crits or deal high damage, but the amount of blood you get is proportional to the damage you deal related to the enemy's max health. We'll see how this works!
The next thing to work on is Harman's Room. This implies saving/loading and other things like that, a lot of work in perspective!
- Time spent on the project so far: 60 hours
- Currently working on: Lobby
- Screenshot: The lobby