Working on the story adds a lot to this kind of game, working square by square and adding features as they are needed. I've also replayed the beginning of the game a whole bunch and balanced things around. Now when you level-up, your HP is replenished. I decided to do that because there are no healing items for a while and walking around with really low hp can be dangerous.

Making new enemies is taking longer than I expected, but once I'm done with an enemy, it's usually fine and wont need any extra tuning. Same thing with maps, hand crafting everything is quite harder than having random procedural levels. Coming up next is the first challenge room and the first piece of gun customization, that's going to take a longer time than a plain random room!

Currently working on: Continuing the story

Time spent on the project so far: 91 hours

Screenshot 21 and 22 after the jump: A room with a map, the world map so far

Posted
AuthorJérémie Tessier