Today I had set to change the fundamental way some things work in my game, change things so in the future it would be easier for me to make it work. Things like coordinate systems - now replaced with things I drag and drop on a map - and the way the map is made. But then everything broke and I had to fix things up, that's the part of making games that I like less, working a lengthy bit of time on something that won't really have any impact on gameplay.
It's worth it in the long run.
Currently working on: Changing the way warps work, continuing the story
Time spent on the project so far: 83 hours
Screenshot 19 after the jump: Altar of cube