OFDP is an interesting little game, although it is very unprofessionally made. Borderline racist voice acting and questionable ‘funny’ texts spread here and there made me groan as I tried to progress through the game, which by itself is pretty much fine, and even a bit novel.
The core of the game is quite simple, you are a stick figure and you can attack to the left and to the right, if you attack while enemies are in your range, you hit them, otherwise you ‘miss’ and they have a chance to counter-attack. Going through hundreds of maps with different themes (black and white, survival, infinite ranged weapons) you click left and right to defeat waves of opponents. You unlock skills, fight tougher enemies (that require more hits) and fight against larger numbers of bad guys as the game goes on.
That’s fine, but it’s not perfect. The game gets confusing really quickly when you had enemies that take more than one hit, enemies that dodge, slowdowns when you hit objects, weapons, and weird skills. The game tells you not to mash, but sometimes it’s impossible to know what you can do because things go too fast. Having enemies all around you, mashing seems like the right thing to do, and sometimes it even is. I wish there was some rhyme or reason to the enemy flow, maybe link it to musical beats, since situations where you hit where an enemy should be and miss are frustrating.
The skills are pretty useful, they’re all quite well explained, you can pick three of them at once and they activate after a set number of enemy kills. Some skills give you more weapon usage, some increase your range, some even restore your life, even if all you’re doing is punching left and right, there’s some depth to the way you can customize your character - although some special stages prevent you from using these skills.
Perhaps another issue this game has is repetition, it’s hard to keep the player interested when a level is a brawl against 100 enemies and the next one is the same thing but against 120 foes instead. The addition of multiple different types is fine, but maybe they should’ve alternated between them and removed a bunch of the levels instead.
One Finger Death Punch is a bit weird, but interesting. The minimalist approach to input while requiring fast reaction times amidst some confusion kept my attention for a while, although I feel that they could’ve polished a bit of the UI stuff, mostly the text and graphics, these pro-tips were terrible.