Today marks the one year anniversary of me starting to work on this game. I am not exactly sure how I feel about it, because overall I barely managed to do any work on this project, less than two hundred hours in a year means that I haven’t even worked on it one hour per day. As time goes by, I find it more and more difficult to make time to work on personal projects and this is no exception. I still have a ton of ideas, but the will just isn’t there! In normal 40 hour work weeks, I would’ve done the same amount of work on the game in a little more than a month…
This is not all doom and gloom, however, I have completed enough mechanics and content for one whole solar system’s worth of gameplay. It’s still unbalanced and overall pretty ugly, but I’m having much fun making it. Releasing it as a paid product isn’t my top priority anymore, but I’m not sure. I have to do a bunch of improvements and refactors for now and I want to add another solar system’s worth of mechanics before deciding where do I go with this project.
In any case, I’m still pretty satisfied with the core loop and the things that I have made work in this project! I hope I manage to finish everything I want for a first playable version soon enough!