This weekend I managed to get most of the fluff surrounding getting into the game done. There are no mechanics of saving and loading yet and I haven't done all the level titles and data in advance, but you can still go from the logo to picking your target and this leads into getting in the game.

This might take me a bit more time because I want to make a system that can run an adventure game and a turn-based RPG at the same time, I want to be able to design the maps and stuff like that in a visual way instead of using text-only hard coded data like I usually do. There's also the issue of designing the main interface, which I have a somewhat good idea in mind, but that has to be translated into UI elements. Still, I'm happy with where I am right now!

  • Time spent on the project so far: 18 hours
  • Currently working on: Main game UI, beginning of first level
  • Screenshots after the jump: Main menu, difficulty select, target select
Posted
AuthorJérémie Tessier