Animation is kind of a pain since I'm doing more or less everything in code. If a character appears on screen and walks to the right before jumping into a pit, you better expect that it's entirely done with C# and that I'm not taking advantage of any kind of animation systems. In today's screenshot, Brigadier B is fighting with (what appears to be) Brigadier B. Instantiating real bombs, adding a component so that they can be moved like I want, then triggering a 'real' explosion while removing all actual bomb components from the item. A lot of trouble just for a small thing.

Time spent on the project so far: 387 hours

Currently working on: Moving on with the story

Screenshot after the jump: A cutscene of sorts

Posted
AuthorJérémie Tessier