A second person played through what I had so far and I had a literal laundry list of things to fix and improve, and I did so!  Here are the patch notes of what I've fixed this weekend:

  • It's now more clear than guns are auto-firing
  • Improved menu selection color
  • Some rooms have been tweaked in order to remove potentially impossible to shoot enemies
  • Some enemies have been tweaked in order to make their attacks possible to avoid
  • Acid pits are 100% more deadly
  • Changed the color of the UI to make text easier to read
  • The teleport skill now shows a little graphical cue and is more lenient regarding it's use vis-a-vis moving to cancel it
  • Your maximum level, current level and door opening rating are displayed independently, there is also a paragraph about that in the "help" menu.
  • Game should not freeze anymore when you look at the wrong computer
  • Acid bubbles were removed where they made no sense, they were replaced by moving fire
  • Reworked ice worm fight
  • You no longer instantly lose when trying to complete a challenge that requires you to not get hit by a certain status ailment if you start it with that ailment.
  • Enemies now spawn X seconds after you've killed the last one, instead of checking at each X second interval. Default is still 5 seconds.
  • Boxes with multiple items in them give them all at once.
  • Reworked 'teleport' document to not need multiple readings.
  • Achievement text is now displayed at the top of the screen until you change rooms.
  • Challenge reward text is now in a normal text box instead of scrolling at the top of the screen

I'm looking into a way to make the game always available to download at it's latest version - or better yet, to play it in-browser if possible. So you could always be playing the most recent one! That could be useful.

Time spent on the project so far: 385 hours

Currently working on: Fixing a bunch of little things

Posted
AuthorJérémie Tessier