With the ice gun now properly tweaked - and properly slowing down enemies - I can go back to the series of room that make up the game. At the current point in the game, the player has 25 InfoPacks, so it's a quarter of the way done, if you use that kind of thing as a metric! Only four infopacks to go, and there will be a new boss fight!
Today's screenshot shows what the critical path looks like for that segment of the game, more or less.
Currently working on: Continuing the story
Time spent on the project so far: 298 hours
Screenshot after the jump: Tracking and backtracking