In each state pass the first one, you will have odds to get status ailments whenever you are hit by enemies of the various elements represented by the levels. It's the same if you hit enemies with elemental weapons as well. The status effects so far are burning, frozen, poisoned, electrocuted, blinded, confused and slowed. That's only seven, you might think, and if you add the neutral damage sources, there are still two things I haven't said.
Currently working on: Continuing the story
Time spent on the project so far: 129 hours
Screenshot after the jump: Actively on fire!