I can't be entirely sure, but I think I have fixed the slight freezing issue by removing the calls to PlayerPrefs.Save() in the auto-save function. It's apparently called automatically whenever you exit the game, but more playtesting will be required in order to make sure that I properly fixed it. You'll be able to see that change in about another hundred days ;)
I started working on the "mine" tileset. Moving minecarts and platforms, oh my!
Currently working on: Continuing the story
Time spent on the project so far: 195 hours