I wasn’t really sure what I was getting into with Invisible Inc. On one hand, the game promised a deep tapestry of lore and intrigue set in a futuristic world ruled by corporations and filled with hackers, military drones and assassins while on the other claiming to be a roguelike where you would lose constantly, crushed by the might of the corporations before you would finally have enough characters, skills and AI programs to finally win by the skin of your teeth. I’m not sure I got either of these because my first playthrough went pretty well, didn’t take that long and I still managed to win, uploading my AI into the corporation’s server. The game kinda expected me to retry on a harder difficulty, but I was left wanting for a reason to do so; Either from a gameplay or story perspective, I felt I was done with Invisible Inc. after that run.
Monaco: What's yours is mine is a stealth game with a neat style and very French NPCs. I really don't enjoy most stealth games except when I feel like I have the tools at my disposition to be better than the guards or traps placed in them. I won't mind stealth if I have everything I need to pull 100% perfect sequences without endless trial-and-error. Sadly for me, MWYIM didn't feel like it gave me everything I required.
I'm not sure what I was expecting when I started playing Gunpoint, but it surely wasn't a puzzle game. I thought it was going to be a neat little 2d shooter with some platforming spliced in and an interesting story. I realized pretty quickly that it was a mix of stealth and puzzle more than anything. Great stealth and puzzles.
Beat Sneak Bandit is a rhythm stealth game where you need to tap the screen following a beat to move around environments filled with various devices and traps. The goal of each level is to get a clock with a red flag on top of it, but getting a bunch of optional clocks unlocks additional challenging levels and getting everything in each stage is the biggest difficulty.
I'm terrible at stealth games. In metal gear solid, I constantly have to shoot my way out of failed sneaking operations, and I don't feel bad because even tho it was ridiculously tough to win such encounters in the old MGS games, the recent ones - such as peace walker - left you with good options and choices in case you knew you had to fight at one point or another. I've heard many good things about Mark of the Ninja and decided to give it a shot.