Lootun has a neat concept, fighting monsters automatically with a leveling up team of heroes while you manage their skills, gear and facilities. In practice, I didn’t have a good time with it at all, everything goes too quickly, you’re bombarded with things to look at and the game doesn’t have time to breathe, ultimately giving you the impression that you’re blazing through mechanics without really interfacing with them.

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AuthorJérémie Tessier
Categories2.5/5, Idle

Rise of Industry is a neat looking industry simulation game that went just over my head immediately when I started playing it, even going through the tutorial. I think it might be a product of how sandboxy it felt and how every mechanic and system is available immediately even if you had zero time to understand how any of it works, so I dropped it fairly quickly. I really love its artstyle, tho!

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AuthorJérémie Tessier

Salt & Sanctuary is an interesting 2D Souls-like with an artstyle and overall control feeling that really turned me off. It’s a bit of a bummer, because it also felt like a metroidvania in some capacity and the skill tree/item systems were really speaking out to me. Ultimately it was a bit too “floaty” and unprecise, while at the same time requiring too much precision, for me to stick with.

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AuthorJérémie Tessier

Hob is a cute little zelda-like adventure game with a minimalist UI, no dialogue and a clean artstyle. Controlling the titular Hob, you solve puzzles by using your mechanical arm, fight enemies and explore the world. I really wanted to give it a shot, but after barely a few hours in, I was completely stuck and decided to give it up after some more mindless revisit of all the locations I already had access to.

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AuthorJérémie Tessier

From the outside looking in, Big Pharma seemed like one of these “factory games” to me, where you would manage a pharmaceutical company, trying to build machines and combine products into more and more efficient medicines while discovering new technologies and improving your setup at your pace. I was a bit disappointed with the scenario-based approach of the game and the more puzzle-based systems. Big Pharma is probably really neat for some people, but it didn’t scratch the itch I wanted personally!

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AuthorJérémie Tessier

Clicker Heroes 2 is the ill-fated follow up to the web idle game of the same name, attempting something quite daring - being a non free-to-play idle game on steam - so that got my interest when it was announced. Because of many factors, the development of the game didn’t go so well and the early access phase was as far as it went. I had still bought it, so I wanted to give it a look and see what was there. It was a bit of a mess for sure, some mechanics felt underbaked, others were quite interesting but underutilized, and overall there was nothing that grabbed me in the game.

Posted
AuthorJérémie Tessier
Categories2.5/5, Idle

I had looked at Melvor Idle on mobile a while back, and while finding the core ideas of the game interesting, I had been left disappointed by the mechanics locked behind in-app purchases and mostly by the game’s too open pacing, where the player was bombarded with things they could do with very little logical progression or path they could logically take to get stronger. The PC version, being a premium title, does away with the in-app purchases, but does not change the core of the game much, so it left me with the same overwhelming feeling than the mobile version. Needless to say, I dropped it quickly.

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AuthorJérémie Tessier

Stuck In Time is a game that tries to be an idle game with the twist that you constantly loop, moving your character around, fighting enemies, leveling up, collecting items and mana, all to stay alive and have the longest loop possible until you eventually run out of power and need to restart all over again, keeping small incremental upgrades and familiarity with the map in order to make further loops easier. It’s also a neat-looking world that is like a big puzzle to solve. Sadly, for my tastes, it fails in both aspects.

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AuthorJérémie Tessier

Micro RPG is a neat core idea bogged down by the banal horrors of mobile game development. A simple main mechanic about your character spinning around using different weapons and you needing to tap to attack enemies moving in and out of your range in order to defeat them, but encased in a pile of premium currencies, timers and lootboxes filled with cards used to level up things. Needless to say, I wasn’t a huge fan past the core concept.

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AuthorJérémie Tessier
Categories2.5/5, iOS, RPG

Tetris on iOS, it’s not that great. The controls are fine, but it’s just another free to play game filled with everything you’d expect that really does detract from the fun of playing Tetris. I would’ve gladly paid 5 dollars to play some Tetris in peace. Maybe I should just dig up Tetris DS again!

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AuthorJérémie Tessier

Tiny Island Survival has an interesting idea - what if a little incremental/exploration game took place on a single screen representing a single island? What could you do then, how much stuff would there be to do? I ultimately do not know, because it’s also a game that has ads so invasive I would rather shut it down and load it back up whenever they popped during gameplay, until it ultimately wore me down and I stopped playing. An interesting core idea, for sure, tho!

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AuthorJérémie Tessier

Idle Acorns is a cute, but way too simple idle game with very little in lieu of interactions, instead offsetting most of its progress on long timers that leave very little to do while you are waiting. The potential was certainly there, with the various game screens - waiting for acorns, fishing, races and cooking - but ultimately systems feed into each other insomuch as they are all gated by a wait for diamonds.

Posted
AuthorJérémie Tessier

Idle Industries is not that bad if you know exactly what you are getting into - a free idle game loosely based around collecting resources, crafting items and selling them to make money. I had a fine time with it, even if it ultimately was a bit like junk food and if the layers upon layers of free to play mechanics slathered over the whole thing made it a bit of a mess.

Posted
AuthorJérémie Tessier