I’ve played NGU Idle for over a year now and I would’ve played it a bit more, but idle games live and die for me either by the promise or new mechanics to keep things interesting or by the visible incremental progress towards being able to do more things. For the longest time, NGU Idle did that for me. There was always a new mechanic coming around, there was always some system to power up until it was high enough that I could go and blast through and see something else to do. I’ve also spent a few bucks on this game, because I wanted to support it although the crude humor wasn’t really for me. Do I recommend NGU Idle? In a sense, yes, it might grab you like it grabbed me, although it ultimately starts to break down, let’s say at the one year mark.
State Connect: Traffic Control, a game that looked like it was about connecting cities, collecting money and buying upgrades and more connections, just served me ads non-stop. I wasn’t going to pay 14 dollars for a game that couldn’t even have -some- gameplay before bombarding me with randomly popping videos. No thank you!
Roundguard is an interesting peggle-like with RPG elements; You shoot your round hero around, hitting enemies, breaking pots to collect gold, use skills and items to get stronger and clear the rooms until ultimately you manage to save the king or die trying and restart, unlocking new powers and challenges to make your next runs different. I had a good time with it, although I’ve found the game a bit too punishing for my tastes.
Technopoly has an interesting idea - building around structures on an island, improving resource production until you have enough to build bridges to different islands, rinse and repeat, with a fine art style and some interesting flavor. Sadly, you need to pay real money or watch ads to do pretty much everything. The most egregious offender is about the bridges you build between islands, which get doled out at a glacial pace if you don’t want to pay premium currencies. That’s all.
I had been playing some GemCraft Chasing Shadows - a fun little tower defense game, sequel of a flash game I used to play a while ago - when I noticed that there had been another one of these that I hadn’t tried out, since I am a big fan I gave it a shot! I had a good time with it, but I ultimately couldn’t sink the time or effort required to complete the game because at some point it just became too tough for me and looking at videos or tutorials to beat every level I had issues with wasn’t part of my plans. Still a really interesting tower defense game!
Micro RPG is a neat core idea bogged down by the banal horrors of mobile game development. A simple main mechanic about your character spinning around using different weapons and you needing to tap to attack enemies moving in and out of your range in order to defeat them, but encased in a pile of premium currencies, timers and lootboxes filled with cards used to level up things. Needless to say, I wasn’t a huge fan past the core concept.
Space Pirates And Zombie is a space strategy game about forming factions, upgrading your ship, fighting and conquering sectors while managing a zombie threat. I remembered having fun with the first game, so I went into this one wondering how it would go. I was overall pleasantly surprised, with the move to 3D being more or less only aesthetic and the core loop of the game still being pretty fun, but I had some issues with progression, both of your ship and of the story, so I didn’t stay with it until the end.
Tetris on iOS, it’s not that great. The controls are fine, but it’s just another free to play game filled with everything you’d expect that really does detract from the fun of playing Tetris. I would’ve gladly paid 5 dollars to play some Tetris in peace. Maybe I should just dig up Tetris DS again!
DEATHLOOP is an interesting first person shooter based around the concept of all taking place around one single day where your character is trying to break the loop by finding and killing 7 specific people. Combining puzzles, exploration and combat, it is a fine experience that I almost dropped because I wasn’t sure how to proceed, but I’m glad I stuck with it. The more interesting elements of the game were definitely its lore and puzzles, and I’ve found the combat and character upgrades/customization to be a bit lacking.
Tiny Island Survival has an interesting idea - what if a little incremental/exploration game took place on a single screen representing a single island? What could you do then, how much stuff would there be to do? I ultimately do not know, because it’s also a game that has ads so invasive I would rather shut it down and load it back up whenever they popped during gameplay, until it ultimately wore me down and I stopped playing. An interesting core idea, for sure, tho!
Inscryption (from the creator of Pony Island) is a surprising, amazing and very interesting card game where a lot of things happen and this review will contain light spoilers. Based on the fictional card game ‘Inscryption’ and the adventures of a card enthusiast messing around with it. Going through different styles of gameplay - but with consistent rules thorough - with light puzzle solving you’ll play a nice card game against a wide variety of opponents, each with their own special gimmicks and tricks. I had a great time with it!
Dawncaster is an amazing deckbuilding roguelike where you fight monsters and build your character using a ton of different cards, powers and strategies. It’s the kind of game that really sucked me in and I would still be playing it right now if I didn’t feel like I had to try other games constantly. I had a great time with it and the sheer amount of content to unlock and ideas to test out makes the purchase completely worth it. Being a premium title, there are no ads or annoying microtransactions as well, another great plus in my book!
Rise & Shine is a puzzle platformer with a tone issue and interesting but poorly framed mechanics. Playing a young boy named Rise, you go through an invasion by evil video game grunts by wielding the mythical gun Shine, shooting your way through difficult enemies, massive bosses and somewhat ill-conceived puzzle sections. I really couldn’t get into it and dropped the game fairly quickly, which is a shame, because there are good ideas in there!
Idle Acorns is a cute, but way too simple idle game with very little in lieu of interactions, instead offsetting most of its progress on long timers that leave very little to do while you are waiting. The potential was certainly there, with the various game screens - waiting for acorns, fishing, races and cooking - but ultimately systems feed into each other insomuch as they are all gated by a wait for diamonds.
Minit is a pretty cool adventure/puzzle game inspired by some of the classic Legend of Zelda titles with a very interesting twist; What if your character could only be alive for 60 seconds before automatically dying and respawning at your house? Playing with this core mechanic to create a really interesting puzzle game that does not overextend its welcome, you go around the map, collecting items, figuring mysteries around, fighting some foes and ultimately get rid of the curse that makes you die constantly. I really enjoyed it!
Idle Industries is not that bad if you know exactly what you are getting into - a free idle game loosely based around collecting resources, crafting items and selling them to make money. I had a fine time with it, even if it ultimately was a bit like junk food and if the layers upon layers of free to play mechanics slathered over the whole thing made it a bit of a mess.
Kingsway is an RPG with an interesting concept; What if everything in the game was represented by Operating System elements? Bags as folders, different pages of the UI (stats, skills, etc.) represented by various programs on your desktop; Blue screen when you die, and more. I wasn’t entirely satisfied by my experience, feeling that the core gameplay loop wasn’t satisfying enough and that the whole “OS RPG” paradigm wasn’t pushed far enough for me.
Melvor Idle is an idle game on multiple platforms that I will revisit in the future because I do happen to have bought the PC version on steam. Contrary to that one, the iOS version is free and comes with a bunch of restrictions and in-app purchases that certainly soured my experience a whole lot. Ultimately it is because of confusing UX and progression that I dropped it. It is fine to have a ton of systems in your games - or a ton of different skills that do mostly the same thing, but affecting different stats - but making it all come together is really important, and - for now - Melvor Idle didn’t do that at all for me.
Diablo 2 Resurrected is the remastered version of Diablo 2, the 2000 action RPG classic, brought to more modern standards for today’s gamers to enjoy without having to download an extremely old game. It is still totally Diablo 2 under the hood, but there are some quality of life improvements, some tweaks here and there, and it’s showing potential for even more improvements in the future. I have extreme nostalgia for Diablo 2 and remember it as a great, deep action RPG with strict mechanics, but I also remember that it was too tough for me as soon as you got to higher difficulties. Twenty one years later I’m here to report that things didn’t change much.
Time Idle RPG seemed like a neat idle game with a lot of ideas based around literally using time to do actions such as gathering resources, crafting and fighting enemies. Sadly with too many numbers and too many mechanics surfaced immediately so I was quickly overwhelmed and stopped.