Pillars of Eternity is to Baldur's Gate what Wasteland 2 was to the old Fallout games - and Wasteland 1, of course. It's a nice throwback to old school RPGs mixed up with new systems and mechanics. I had a good time with it, but I feel like I had an even better time with Wasteland 2. Some of the systems in PoE were too complex. the story felt too verbose at times and the level progression was slow and somewhat unrewarding. I have to preface all of this with the disclaimer that I haven't played any of the older games because I also found them a bit too dense for my tastes.

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AuthorJérémie Tessier
Categories5/5, RPG

AlphaOmega is a puzzle game where you swap letters around in order to make words on a scrabble-like board. The core idea of the game is interesting, but it's full of little systems that could have been polished a bit more and some tasks could have been designed as to help the player be less frustrated rather than annoyed at how stuff works. I did have a bit of fun with it, but ultimately it's a bit too flawed for me.

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AuthorJérémie Tessier

Cities: Skyline is what Sim City wanted to be. It's the proof that you can make good city simulation games, it's an amazing game that brings back to me all of my memories about city simulators - the last one I had played before Sim City was the SNES version of Sim City, so bear with me here - and while I struggled to understand the core systems of the game - and some would argue that even when I had 'finished' my time with it, I still struggled to understand how proper city planning worked - and found a weird glitches here and there, I had a wonderful time and would recommend it 100% to anyone enjoying city sims.

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AuthorJérémie Tessier
Categories5/5, Simulation

ROP is a little puzzle game where you move ropes around in order to match shapes shown at the top of the screen. The difficulty comes from ropes being tied around in weird ways and you not being allowed to place two rope ends at the same place on the grid. It's not bad, even if there isn't much to say about it.

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AuthorJérémie Tessier

Oddworld is a unique idea; even with its old age, not many games tried to do the same thing as it did. It's a platforming puzzler game where you have to escape an evil factory while at the same time attempting to rescue your friends. Your character has close to no weapons - bar grenades you find in dispensers, an array of keywords you can say and a mysterious chant - and your enemies are many and pretty dangerous, with their guns and mines and other lethal means to stop you.

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AuthorJérémie Tessier
Categories3/5, Platformer

Swap Heroes 2 is a fun little game where you swap heroes on a grid in order to have them attack monsters or use special abilities. It's a bit too simple with very light RPG elements and there is one tune that reminds me of a Super Mario RPG boss fight theme - which is funny. All and all, I've had a few good moments with it, but it didn't last very long, as the core of the game is doing the same thing over and over.

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AuthorJérémie Tessier
Categories4/5, iOS, RPG

Although the South Park brand of humor might not be your cup of tea - and I have to admit that it's not mine either - the game inside SPTSOT is quite solid. Against a backdrop of high fantasy only existing in the character's minds - and everyone plays along - you control a normal kid going around South Park, doing quests, fighting enemies and collecting loot, all of that done in an ocean of poop jokes and pop culture references. I had a ton of fun with it and I would recommend it to most turn-based RPG fans.

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AuthorJérémie Tessier
Categories5/5, RPG

Switch&Drop starts by asking you to agree to a EULA, this is always a good sign. Otherwise you just can't play the game. S&D is a game where you drop blocks by sliding lines of colored puzzle pieces and the goal is to match three or more to break them and activate special bonuses. It would probably be fine if it didn't have in-app purchases, energy timers and best values. This might sound a bit reductionist - I'll admit I haven't played that game for very long - but putting your worst foot forward isn't a way to make me care.

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AuthorJérémie Tessier

I have nothing against ports of ports of games, but GameBoy Advance-area platformers are weird things to port on PC. SRRDC is one of those games, added more or less as-is to the world of personal computers. It's okay for what it is, but I didn't spend more time on it than I had to. Some weird art choices, some weird systems here and there and precise platforming using the keyboard don't collide well in this weird belly-dancing metroidvania.

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AuthorJérémie Tessier
Categories3/5, Platformer

Although this game has some RPG elements, Zombieville USA 2 has clunky controls and a weird sense of uncertainty added to mechanics as simple as buying new weapons. It's a game where you kill zombies using guns in order to get money to buy better guns and perks that will help you defeat more tougher zombies. The game controls with a virtual joystick that mostly works and I had some fun with it before being frustrated with certain systems and uninstalling it.

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AuthorJérémie Tessier

Wasteland 2 is a masterpiece, it's one of the best RPGs I've played recently, and while I wasn't aware of Wasteland 1, nor haven't I played the old Fallouts extensively, the setting and characters were something interesting vis-a-vis the fantasy settings of old. I might not have built the best team for the job - and I might be stubborn on some things, I might have some complaints about the way the game works in some spots, but overall if you enjoy turn based roleplaying games you owe it to yourself to try W2.

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AuthorJérémie Tessier
Categories5/5, RPG

Mujo is a matching game where you match 3 tiles in order to do stuff - mostly damage to enemies, but you can also use them to level your heroes and collect treasures as well - and you can also 'combine' matched tiles in order for them to do even more effects. Tiles aren't destroyed automatically if 3 touch and breaking them brings the stack down. You can also raise the stack of tiles if you don't have any moves. An interesting fact about Mujo is the lact of 'lose' condition, you can play most levels forever and never lose. A fact that is rendered pretty moot by the battles that take forever and render the game boring to play after a short number of levels.

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AuthorJérémie Tessier

While I gave a 4/5 to Hotline Miami and enjoyed the puzzle-esque ultra-violent psycho trip, the second game didn't catch my attention as much and I found it much more difficult and frustrating than the first one. It is still the same shooter/puzzle, pitting you against horde of enemies and you always need to kill them all to proceed. With a weird story and a large cast of character this game could've been pretty amazing and I really tried to like it, but it just didn't compare.

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AuthorJérémie Tessier

Area 777 is a slot machine 'rpg' where you fight aliens by spinning reels to match symbols and attack them. You're also trying to get more cash to continue playing and to get experience to level up and unlock new type of reels, new machines and new power-ups. I didn't have a terrible time with the game but the huge full-screen ads that popped out all the time, combined with unrefined RPG mechanics and the unpredictability of chance games made me uninstall it after I had seen one too many advertisement for some product I didn't care at all about.

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AuthorJérémie Tessier
CategoriesiOS, RPG, 3/5

Although for me, gameplay is king and systems will trump over the story and graphics of a game, LISA is a case that reminds me how I play games to escape reality and its brutal problems. I'm not a big fan of games that relate the sorrows and tribulations of people in our modern society - or in a realistic past. Games that deal with heavier subjects are things that I don't tend to consume, no matter what genre they belong in. LISA was no exception, presented as an earthbound-inspired RPG with a ton of party members and systems like using russian roulette to power-up your character, I didn't get very far in it and didn't enjoy my time with the game overall.

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AuthorJérémie Tessier
Categories2/5, RPG

Hero Emblems is one of the best iOS games I've played in a long time. There are no IAPs and the game feels like a complete package with tons of content to go through, fun core mechanics and enough challenge and character customization to not feel bored of it. You play a party of four characters - mage, healer, paladin and fighter - and you match emblems to attack, defend or heal yourself. It's a classic formula turned into an amazing little game.

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AuthorJérémie Tessier

I'm not too sure if it's accurate to say that WoW is videogame crack, or maybe the analogy would be better made with junk food, it's cheap, filling, tastes okay, but after a while you get bored of it. I'm not saying that WoW is empty calories - and even if it were, I'm not saying that's a bad thing - and since I've spent 60 days playing it three hours+ per day I can't say that it's devoid of interest, but WoW is a treadmill that I feel broke down for me in the recent expansions. It's also a bit too dense in some ways - maybe ways that only affect me - but here, let me tell you the story of my characters.

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AuthorJérémie Tessier
Categories4/5, MMORPG

Combo Quest is the first paragraph in a design document for another game; CQ is the core mechanic that should be embedded into something much bigger than it is, while actually being all there is. CQ could have been a pretty neat RPG for touch devices, but it's barely a tech demo with some inappropriate in-app purchases. I didn't enjoy my time with Combo Quest for various reasons.

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AuthorJérémie Tessier
Categories2/5, iOS, RPG

Much like the iOS game I've reviewed a while back - and much like Cookie Clicker and Anti-Idle in a sense - Clicker Heroes is an Idle game where you mostly click a few times and then let the game run for a while before clicking a few other times and waiting. Most of these games have some kind of progression where at some point you reset your game in order to get bonuses for the next run that will allow you to go even farther. There are not real goals in such games, but they're nice time wasters - and are much more appropriate on PC than on mobile devices. Clicker Heroes is pretty neat, although since games like this live and die by how frequently they're updated, I can't say that it has my attention as much as it once did.

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AuthorJérémie Tessier
Categories3/5, Casual

Shadowmatic is a neat concept - you rotate objects in order to cast specific shadows that aren't obvious at first but should become more apparent as you move stuff around. To increase the difficulty after a while, the game throws multiple pieces and now you have to move them relative to each other as well. In practice I find that fumbling around rotating pieces of weird shapes in order to arrive at an unknown goal is quite frustrating and the hint system should be more straightforward.

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AuthorJérémie Tessier