A weird mix of Real Time Strategy, light turn-based strategy elements, 3rd person shooter and political management story driven game, Divinity: Dragon Commander excels at some parts of it. The talking about storytelling are excellent and you really want to know what's coming next, but the other parts of gameplay felt lacking for me.
Rymdkapsel is a weird real time strategy game where you control a bunch of little white rectangles. You basically don't control them, you only assign what you want them to do (and you can select rooms you'd prefer they build first) but then they do their own thing, leaving you with less to do than watch. Always on a timer of imminent attack with three resource types to jungle, I thought it was an interesting, but not deep enough, little game.
I didn't review Starcraft 2 for two reasons, one is because I wasn't writing this blog when it came out and two because the review would have went like this: Starcraft 2 is an almost exact copy of the first starcraft game with better graphics (expected), a dumber story (expected) and almost no change at all because the game needs to be playable competitively by people who played Starcraft 1 for ages (also expected), I wouldn't have much more to say, you build SCVs, you gather minerals, you spawn marines and you shoot guys. Or you make zerglings, or you spawn more pylons. What about this new expansion then?