KoPAP2 is too greedy for its own good. It stacks even more gold sinks on top of its already money-hungry systems and then adds randomness to the mix to a frustrating result. I don't mind getting gold to buy the special furniture (like in the first game) or to buy more party members, even the seemingly infinite moneysink that 'equipment' represents isn't too bad in the long run, but everything else almost requiring you to grind combined with weird balance made me wary of the game pretty soon. Which is a shame because I have completed the first one.

Much like KoPAP1, you have the DM table and your characters are players from a fantasy role-playing game. You can buy new furniture to give you unique bonuses and that's pretty cool! The game works mostly like the first one with a few additions, like dungeons and investigations, with different character classes and player types, and with a few mechanics, like the dungeon magazines! Therefore, I'm not knocking points at all from KoPAP2 because it is "too similar" to its predecessor, I feel that it's just the right mix between new and old, between improved content and remixed mechanics.

Where the game starts asking for too much money is the new content unlock you have to pay for. New players, classes, special legendary items, there is plenty of stuff you need to grind gold to get, sometimes for a long while. New content should've been trickled out as you progressed through the story. Now you can just buy gold and buy everything! Since I've paid for the game, I wasn't expecting that. The investigation system is mighty frustrating as well. There are a few unique treasures in most maps of the game and you have to roll high enough numbers to get enough clues to get them all. It if didn't cost gold to do so - only taking time, maybe having you fight a battle between each investigation - I would've been fine with it, but no, another hard stop.

And it's not like making money is super easy, even grinding the same enemies over and over barely gives you enough to cover the cost of traveling from one place to another, leaving almost nothing to investigate or get new gear. Speaking of which, there are so many items with no clear progression and no suggestions of what you should get for your various characters that while you can make the team you really want, you'll probably spend a bunch of gold buying useless trinkets, leaving you again forced to grind for gold.

It's too bad that I can't recommend KoPAP2. If it had been free, I would've understood the part about pushing you to buy gold. If there had been no gold micro-transactions, then I would've been even more confused, because the game asks for too much if you want to see the cool bits. And for me, that's a big turnoff.

Posted
AuthorJérémie Tessier
Categories3/5, iOS, RPG