HOOK is pretty great. It's a puzzle game with a fixed set of hand-crafted trials where you have to retract hooks scattered in a predetermined fashion. This game is very good at teaching you its mechanics as you go through and it adds new and interesting things over time. I had a great experience with it and blasted through it in a few days. I have almost nothing bad to say about it and that's always a good feeling.
The game starts fairly simple, you have a few hooks at the end of lines connected to dots. You tap the dots, then the hooks retract, you win when all the hooks are retracted. Then the game adds hooks connected to each other and you can't retract those that are tangled with others in this way. Then the game adds junctions where multiple hooks can be retracted at the single touch of a dot. Then rotating junctions that you have to turn to orient which way the line goes. Then wireless lines that connect to others without actually touching them, and it mixes all of that pretty densely at the end.
The only thing I found weird is how making one error has you restarting the earlier levels, at then after a while, you have 3 errors allowed. I understand that by brute force, you could just tap on everything randomly, but I feel that errors shouldn't be as punishing. Maybe just counting the number of errors you made, or grading you on a star scale, or something. It didn't hinder my progress much, except a few time, and it wasn't too frustrating, except in the later levels where you have to remember everything you've did to get there.
But that's it, otherwise the game is pretty awesome. You make circuits and you lock/unlock paths in order to only pull specific hooks you want, there are no timers, no in-app purchases for more levels, no ads, just you and the puzzles. It also has the right number of puzzles, you have enough, and it doesn't overstay its welcome. A solid recommendation.