SwapQuest is quite interesting with it's core systems and the ways you can upgrade your character and improve it, but ultimately the act of playing it is boring, mostly because of the main idea that you walk along a path made out of tiles and you have to switch them around in order to progress forward; a needed progress because of the wall of darkness that follows you. Doing so, you fight monsters and pick up chests and things like that.

Starting with what I didn't enjoy, the slow pace of the game. Your character moves quite slowly and your only options are to swap tiles around. I wish the game was either turn based - where you swap one pair of tiles and then stuff happens - or with an option to fast-forward the movement. As it is, this main flaw makes everything else more tedious, collecting gold, fighting enemies, using skills, breaking rocks and opening chests, everything becomes a chore when you have to watch your character move around and you can do nothing to speed it up.

And it is quite a shame because there seems to be meat around the proverbial bone, you can buy new gear, you can upgrade it, you choose a class with various abilities when you start the game - to be frank, it's a bit tough to choose a class if you don't even know how the game is going to pan out - and you complete quests, walk around on the world map, participate in small challenges - like collecting more gems - and fight bosses. The bosses themselves are little puzzles where you have to dodge their attacks and hit them when the time is right. It would have made them more enjoyable to fight if you could do so at your pace instead of at an arbitrarily slow one. 

To conclude, SwapQuest is a neat core concept - RPG mixed with tile-swapping game - but the way it is built and the way the two ideas are merged wasn't something I enjoyed playing. If you don't mind the slow pacing and having to wait around for stuff to happen, you might give it a try, maybe the RPG systems will make it worth your while.

Posted
AuthorJérémie Tessier
Categories3/5, iOS, RPG