The Long Siege is a neat tile-sliding game where you create soldiers, archers and mages in order to attack an opposing tower. You can also match resources to upgrade your own tower and your units as well and you defeat enemy after enemy while completing quests and encountering more difficult foes. I had an okay time with it, but I wasn't pulled into its mechanics very deeply; Instead I just matched tiles.

Which isn't to say that it's a bad thing, but I felt that TLS was in effect only a speed-matching game. I matched, matched and matched again and sent stream of units at my enemy. Ok, it's not entirely matching, since now and then you have to do specific things. When shielded enemies attack, you have to shoot them with your canon tiles, when your tower gets bombarded, you have to fix it with maintenance tiles. If you don't, you'll either deal no damage or stop producing units completely. I still think that the core is a bit too easy to ignore and just match away; Is there some kind of rock/paper/scissor mechanic between your units and the enemy, for instance?

By accumulating resources you get to upgrade your units in different ways; more health and damage usually, which in turn gives you special abilities for them. You also upgrade your canons and tower health while finding special items that give special abilities to your base after you've completed quests. The quest system is fairly basic; They're small objectives that you can accomplish in a few games if you focus on them and they add some challenge to the main storyline. I'm a bit confused if the quests are linked to your progress or if you theoretically could get to certain towers without having completed enough quests, or too much.

In any case, TLS is a fun game and I had a good time with it. I kinda wish that there was a bit more depth to the unit summoning/tile sliding mechanics, but that's pretty much my only problem with this one. 

Posted
AuthorJérémie Tessier
Categories4/5, iOS, RPG