I decided that it’d be best for text to work uniformly between cutscenes and the battle system, so now you have to click or press a key for the text to advance. It’s a bit much for the tutorial encounters, but it’ll probably go faster for normal fights. I’m almost ready to start with the telekinesis power system, still have a few bits of UI to tweak (and a weird issue where the character can rotate out of the tutorial fight)

  • Time spent on the project so far: 61 hours

  • Currently working on: Second tutorial fight

Posted
AuthorJérémie Tessier