The game has been on a weird hiatus recently, for many reasons; First, I don’t have that much free time before work so I sometimes just want to play videogames more than work on them BECAUSE when my workday starts I just work on videogames on the same computer without going anywhere. Working from home is really hard for me because there is no line between home and the office, between work and personal project work. Secondly, this game is too big to be worked on in 1-hour increments, it’s a full time affair. Working very little on a project means you always need to be pushing forward and accomplishing -something- otherwise it’s very demoralizing, so game design takes a hit.

All of this to explain my current plan, which is to finish Chapter 1 of the game, release it and either leave it at that or - depending on interest (which is a cop-out, I know, because none of my projects really generate interest) keep on working on the game.

Here’s what I want to complete for this ‘Chapter 1’ milestone, probably during the holiday break;

  1. Finishing the first floor map

  2. Create some (or all) the TK powers.

  3. Create the UI for the radio, which acts as a save/upgrade hub.

  4. Add one more tool.

  5. Create one or two tool upgrades for the existing tools.

  6. Create the puzzles for the first floor.

  7. Create four new enemies, two minibosses and one boss.

  8. Add audio to what I have

  9. Debug

  10. Release

  • Time spent on the project so far: 81 hours

  • Currently working on: Chapter 1 planning

Posted
AuthorJérémie Tessier