I’ve been working on the main game flow still and I’m not -yet- at the core gameplay loop, but this’ll happen eventually. I have a week off next week, so I wouldn’t be surprised if I managed to finish the game then! But who knows.
The core concept of Enemy Database is that you scan cyber-data to find enemies which then you need to restore into the database using your ARM Computer. There are 151 enemies to discover and add back to the database and they all will be generated using the Ten Thousand Statistically Grammar-Average Band Names provided as a jam diversifier.
Time spent on the project so far: 13 hours