The project is not dead! I had a few setbacks in the previous weeks, like a bout of really bad mood, then there was a speedrunning week, but now I’m (trying to be) back on the project during all my free time! I managed to finish everything I wanted in my combat system, and that took a while because I couldn’t concentrate enough to write the algorithms I needed. But now you can defeat your foes and that opens up some part of the Castle. I’m back to generating content and story beats and puzzles!
Time spent on the project so far: 38 hours
Currently working on: Areas on the first floor after you defeat your first opponent.