GACHA HELL is on hiatus. The core idea of the game is still there and still interesting to me; Fight a bunch of monsters with a weird team of characters with tons of gear and skills to use in order to get currencies to feed into a gacha in an endless cycle of rinsing and repeating. I don’t think that my implementation that I had was fun enough and the content creation pipeline was a nightmare. I would have to retool significant parts of the game flow and the way I create all of these enemies/maps/skills/etc, which would mean doing a bunch of boring tech busywork for a good while.

So instead, welcome to Castle Of Illvision, my new project for now! It’s going to be a text-parser based adventure game where a brave knight rides on to the Castle to find their friend that disappeared there. Full of puzzles and pitfalls, Castle Of Illvision will probably come out this year or at the beginning of next year. I’m so busy.

  • Time spent on the project so far: 10 hours

  • Currently working on: Area outside the castle.

Posted
AuthorJérémie Tessier