More than halfway done through the game! I’ve been adding more content to some hidden castle nook and crannies alongside proceeding with one of the core puzzles and now I’m ready to go back outside to the waterfall area and beyond. Now that I’m further into the game, I’m wondering about how I let the player save anywhere and how that could impact the game. Is there an inherent problem with this? You can pretty much load, try a puzzle, fail, reload and try again with no issues at the moment. I’m wondering if I should add a way to prevent abuse.

I probably won’t, the goal of this game is to get through it without it being too frustrating. Maybe I’ll add something so players are rewarded the less they die/reload so there’s an incentive to do well without being penalized.

Actually that’s a great idea!

  • Time spent on the project so far: 120 hours

  • Currently working on: Back to the waterfall…

  • % of the game complete according to my current planning: 51.98%

Posted
AuthorJérémie Tessier