I've worked on the minimap for dungeons lately (it was a bit more trouble than I wanted because I'm still using the 8x8 map to show dungeons that span on a 12x12 grid) and more basic dungeon stuff. For instance, if you enter a dungeon and quit/die, you restart the game at the entrance of the dungeon while if you quit/die in the overworld, you just restart in the starting location.
I also implemented chests that open only when you defeat all enemies in a room. You can now get a key from one of these chests! Keys do nothing right now, but that's next on my list. Dungeons in Talk || Take are a bit of an oddity; There are seals and life upgrades to grab in them, but just TAKING them might be a bad idea in the long run!
- Time spent on the project so far: 30 hours
- Currently working on: Swamp Hole Dungeon