Today I decided how I was gonna implement sprites in the game. I had a few options, I could code almost nothing and do sprite sheet animations, I could animate using unity's animator but have different sprites for each character, or (what I chose to do) was to split characters into different parts (heads, legs, bodies, etc.) and build a character using a generic template using these assets. Now I don't have to create 11 crappy walk cycles, one is enough, and the unity animations do the rest of the job!

  • Time spent on the project so far: 16 hours
  • Currently working on: Main screen, base character system
Posted
AuthorJérémie Tessier