I'm done with the first cutscene of the game and had to spent a bit more time to get a satisfying letter-by-letter text box system. I feel like I've reinvented the wheel a few times with that concept, but this time there's the added benefit of not having weird line jumps because of how unity handles text labels. Next up is the level intro with the gunshots and the laughter, followed by the prompt for the tutorial...
...and then actual gameplay!
- Time spent on the project so far: 22 hours
- Currently working on: Core game systems, first intro cutscene
- Screenshot after the jump: Some text on a screen