After waiting about one day since my last project, here I am, starting another one! This time, the focus is to make a polished and balanced product that I don't just burn through, creating mechanic after mechanic without caring on how good everything works together. Most of my games are neat and have some redeeming qualities, that I'm certain, but the overall end product feels more slapped together than crafted, especially when numbers are involved. I've you've played Griddrill, Gear Link, Legend of Loadaia, Tarot Trials, 100 Reasons To Break Down, Magic Darts or the most recent The Proton Orders, you would have noticed that balance is completely nonexistent. Skills and spells are either too strong or too weak and the game is either stupidly easy, or really difficult.
With this new project, the number one goal is to make something balanced and enjoyable. The secondary goals are for me to make an adventure game and a turn-based RPG, which I haven't done entirely yet. My third goal is to make a Killer 7 fangame; taking Killer 7 and remaking it as such is a daunting task, there are large differences between having a turn-based battle system where you take your actions from a menu and a first-person system where enemies blow themselves up to attack you. I think that accomplishing these three goals will be difficult and take a lot of work, both on the programming, game design and asset generation front, but I also know that it's doable for me. Killer 7 isn't that huge of a game, and I'm not remaking it from scratch.
I know I won't be able to sell this one either, but I'll make sure to pour my passion into it to make a good game. I'll try to get more playtesters after I'm done with certain core components so I can tweak them if needed, and I'm really looking forward to showing you guys how things are going via this here development log!
- Time spent on the project so far: 45 minutes
- Currently working on: Writing the GDD