Gun roulette is done and it now works pretty much as I want it; In the same vein, I've made the challenge where you get the Fast Gun, the Fast Gun itself, and time damage. When affected by time damage, the player's framerate will decrease effectively, making everything slower - unlike frozen, which just slows you down. On enemies, time damage puts them in some sort of stasis where they can't hurt you and you can't hurt them; In theory. Right now, time-stopped enemies still hurt you on contact, so I'll fix that tomorrow! The fast gun is really fast and can fire far, but its accuracy decreases the more you shoot it. With a base damage of 1, I managed to get 19 damage per shot, which will really need some balancing.
Currently working on: Continuing the story
Time spent on the project so far: 756 hours
Screenshot: Fast Gun