Tutorial 2 is almost done and that marks the beginning of the 'actual' game, since after tutorial 2, you start fighting for a good while. I still have a few kinks to work out too, like the damage being dealt not registering properly. The core concept of the game is to get a bunch of different gear, so I'll have to be careful with balance and gear creation. The way you unlock new gear to buy (and upgrade, maybe? I'm thinking about upgrades) is by completing challenges. The progress of health and attack (and the scaling of enemies) is also something I'll have to think a bit about.

Time spent on the project so far: 10 hours

Posted
AuthorJérémie Tessier