Today I've modified the way the game reloads when you die. Instead of bringing you back to the room you died in, it brings you back to the last room you have visited instead. I'm not sure if it works in every room (some rooms might have weird one-way accesses) but I think it's a good solution to the boss being too tough problem.
I've also created a new piece of gear for my convenience called the Speed Reader, when you use it all text boxes are automatically and instantaneously skipped, allowing the player to just play the game without having to read the story and/or allowing me to test boss fights much quicker than having to wade through six text boxes every time. The item isn't dropped by anything yet, but I'll incorporate it into the game at some point!
I've continued working on the Security Six optional boss fight as well, it's going well, but it's a bit too difficult. It's normal for this optional fight to be quite tough, but I wonder if it's because I'm always stuck at 25% max life with no healing items. Perhaps if I gather some more health, it would be more manageable...
Time spent on the project so far: 669 hours
Currently working on: An optional boss fight + ending