While trying to make mini-bosses interesting and tougher than most encounters, I have to be careful and to strike a balance between 'too easy' - you can stand at a specific spot and just shoot forever and win - or 'too hard' - you'll spend considerable resources defeating the boss, and then only if you are lucky. I've turned a simple flying/shooting enemy into a bullet hell monstrosity, and I had to tone it down!

Ghosting is almost completely in, I'm still unsure about certain details. Is it a toggle? Does it go away after a certain time? While you're ghosted, can enemies hit you? Does it go away if you shoot/use a skill? An idea I'm having right now is that it's a toggle and you can go through enemies without suffering knockback while using it, but you'd also take double damage? Maybe?

Time spent on the project so far: 557 hours

Currently working on: Continuing the story, ghosting

Screenshot after the jump: A bit too much

Posted
AuthorJérémie Tessier