Only a few rooms to go and the Ghosting Engine will be in the possession of player! This movement-based skill will allow the player to go through certain solid blocks and that will open a bunch of new rooms - optional ones - that I'll have to visit and create immediately after that! Sounds like a ton of work, to ignore the critical path and work around it? Well, the player might want to visit these side areas first, so I have to see how that'll work!
Time spent on the project so far: 549 hours
Currently working on: Continuing the story