Today for a cutscene, I've started working on General G's signature move, the air strike. A few target markers appear on the screen, and after a few seconds, projectiles rain down on them! Although it's just for a little bit of cinematic flair, I'm also trying to work how the actual skill will function when you fight against him. That's just good design!
Time spent on the project so far: 546 hours
Currently working on: Continuing the story