Creating the rooms of side-content isn't as straightforward as going with the main path, I have to play in the game and find places where you couldn't go before that are unlocked with new movement abilities. So far, everything I've encountered is fine, but maybe at some point my design doc will tell me to make a room with enemies too powerful and I'll have to move stuff around. That being said, I think I have maybe 4 more rooms to make before I return to the primary quest.

I've also decided to maybe not include so many items with the "Increase Skill Effect" modifier on them. Skill effects are very powerful and right now they're gated by levels, and that works fine for me. I think that instead these items will boost certain aspects of specific skills, these boosts might be compounded with skill effects, but it's much more targeted than powering all skills up

Time spent on the project so far: 475 hours

Currently working on: Continuing the story

Screenshot after the jump: Another look at the map

Posted
AuthorJérémie Tessier