Cool Glasses protect you against status ailments and also stop the dialog boxes from being all messed up. Creating this piece of gear, I can't help but feel that every piece of gear is very situation-dependent and therefore the player will never be tempted to switch them around when he finds one he likes. Or he just won't care because it's not having a big impact.
Instead of individual pieces of gear, maybe these could be modules you equip with positive and negative effects, and you can equip as much as you want, so you wouldn't have to switch around between them for no reason. I wonder if that's a better system? Maybe! I'll try it out and see how it turns out.
Time spent on the project so far: 422 hours
Currently working on: Continuing with the story