There's much balance work to be done, even in the parts of the game that I consider completed. It's actually pretty tough to properly balance systems - it's something I usually never do. Especially in complex-ish projects like 100RTBD where you can fight certain tougher enemies with certain gear to make the fights easier/harder, where bosses have to be re-fought in order to try and get their item drops, etc. So far I think I'm doing okay, but I just noticed that I increase the monster damage when they spawn and I ALSO increase it when they hit the player, oops!
Time spent on the project so far: 390 hours
Currently working on: Moving on with the story