State-4's status effect is poison. I've decided against poison making the character take damage over time since fire already does that and I have so few status effects than having them overlap doesn't feel like the best idea to me. Instead, poison lowers all of your offensive-related stats. gun fire speed, piercing, critical hit chance, damage. It's also harder to get poisoned than to get afflicted by other ailments.

In State-4, enemies drip bubbles of poison and poison flows around in rooms in various patterns, so the player will have to be careful to avoid taking unnecessary damage while exploring!

Currently working on: Continuing the story

Time spent on the project so far: 343 hours

Screenshot after the jump: Acid rain

Posted
AuthorJérémie Tessier