I'll admit to some hubris on my part; the refactoring went terribly. The maps didn't work anymore and the game crashed in many different ways I didn't want to fix. It's easier to just revert to my backup and continue making the game as I did beforehand. It's not the most optimal method, I'l concede that, but I'd rather continue making the game 10% slower than I would have instead of spending a week just fixing bugs I've introduced into the system, so I've decided to move on with the game.

I've added two difficult rooms today, a challenge room where you have to kill enemies without breaking ice blocks, and another room where you have to activate three terminals and wait for a door to open while a bunch of enemies fire at you. I've also added the long awaited* feature* that text now appears letter by letter inside text boxes instead of all at once. REVOLUTIONARY I tell you.

Currently working on: Continuing the story

Time spent on the project so far: 366 hours

Screenshots after the jump: Two difficult rooms

Posted
AuthorJérémie Tessier