Since I work only one or two hours a day on 100RTBD and that I'm doing it in my free time, all of this project's chance of being completed hinges on my motivation, motivation is driven by making things that work and not by futzing around for ten or twenty hours on an idea that might not work. Not doing anything productive for 10 days would be crazy and I might even lose interest if that happened.
That said, there are the weekends where I could theoretically take a bunch of time and try something that modifies the core of my code in order to help me in the future. A lot of the tasks I have to do when I create a room could probably be automated, such as changing the hue of all tiles, or creating the room script, or adding it to the RoomControl object of the room.
It's like that thing I said a while ago, maybe I should create all the content; all guns, skills, enemies, items, gear, etc. Maybe I should also create all the maps and all the scripts and add them right then and now. It would take a while, but at least it would be done. At least automating that process would help. I miss procedural generation of things :P
Currently working on: Continuing the story
Time spent on the project so far: 361 hours