I had to fix some challenges that you can attempt way earlier in the game because they were broken by your ability to double jump. I have nothing against players being able to complete challenges more easily as they get stronger but being able to double-jump on a ledge and skip 100% of the actual challenge is a bit broken, so I added some blocks that become solid when you start the challenge.
I'm also making a new enemy type, it's the Terabit. These guys jump high and try to charge at you!
Currently working on: Creating rooms that you can explore after you got the double-jump
Time spent on the project so far: 327 hours